Ooze
Become what you eat — then pay for it
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About Ooze
Ooze is a dungeon puzzle about being the right slime at the right moment. You start as a plain blob of green ooze, and every creature you step onto is absorbed on the spot — you take its nature, and you lose whatever you were before. Fire slime burns through vines and melts ice walls, but touch water and you fizzle out. Ice slime freezes a river into a bridge that stays frozen for good. Stone slime crushes spikes flat and is heavy enough to slam pressure plates — and heavy enough to fall straight through a cracked floor. Gas slime drifts over every hazard on the map and cannot touch a single thing.
That trade is the whole game. You can only be one thing at a time, so each level is a question about order: which creature to absorb, when to absorb it, and when to find a mushroom and wash yourself back to plain ooze — the only shape soft enough to squeeze through a grate.
There are 72 levels, and every one of them has been through a solver before you ever see it. The solver proves the level can be finished, proves it cannot be finished without absorbing creatures, and finds the mathematically shortest solution — which becomes the level's par. Finish inside par and you earn three stars, which means you matched the machine move for move. The later levels were bred rather than drawn: thousands of generated dungeons were run through the same solver and only the ones that demanded real property play survived.
Mistakes cost nothing but thought. Undo takes back any move, including the one that dissolved you, so the game never punishes experimenting — only the star count remembers how directly you got there.
The slime itself is a small soft-body simulation: a ring of sprung points that stretches as it hops, squashes as it lands, jiggles when it stops and breathes while it waits. Each form has its own physical temperament — stone barely wobbles, gas floats and drifts, fire flickers at the tip.
The daily dungeon is generated fresh from the date, proven solvable by the same machinery, and identical for every player in the world. One attempt, once a day.
How to play Ooze
Move with the arrows, WASD, or a swipe. You slide one tile at a time.
Step onto a creature to absorb it — you take its nature and lose your old one. Step onto a mushroom to return to plain ooze.
Use each form where it is strong, and get rid of it before it becomes a weakness. Reach the gold star to finish the level.
Press U to undo any move — including fatal ones — and R to restart. Finish inside par for three stars.
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Ooze rankings
Ranked by career points — stars earned, pars matched and daily dungeons cleared all count. Today resets at midnight IST, the week resets on Monday.
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Ooze — frequently asked questions
Is Ooze free?
Yes. It runs in the browser with no download and no sign-up. Your stars, badges and progress save in the browser you play in.
How many levels are there?
72 levels that unlock in order, plus a new daily dungeon every day. Pars run from six moves at the start to over forty at the end.
What do the different slimes do?
Fire burns vines and melts ice walls but dies in water. Ice freezes water into permanent bridges but shatters on spikes. Stone crushes spikes and presses plates but breaks through cracked floors and sinks in water. Gas floats over everything and can affect nothing. Plain ooze is the only form that fits through grates.
How do I change back to plain ooze?
Step onto a mushroom. It washes away whatever nature you are carrying.
What does par mean?
Par is the shortest possible solution, found by a solver, not set by hand. Matching it earns three stars; up to about forty percent over earns two.
Is every level actually solvable?
Yes — mechanically proven. Every level, including the generated ones and every daily dungeon, is run through a solver that has to finish it before it is allowed anywhere near you.
Does it work on a phone?
Yes. Swipe to move, or use the on-screen arrows. On a keyboard it is arrows or WASD, U to undo and R to restart.
Tell us what to fix
Found a bug, or think something should play differently? This goes straight to the developer — no account, no email address required.