King & the Ghost
The forest remembers. Answer his riddles, or the dead will rise.
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About King & the Ghost
King & the Ghost is an Indian folklore adventure played in third person, in one forest that never gets lighter. You are a king lost beneath an endless moon, and the spirit you meet at the first shrine has a promise for you and a price to go with it. Answer his riddles, recover what the forest swallowed, and fight the things that come up out of it when you get one wrong.
It is 100 quests across 10 chapters, and they are not a hundred maps — they are a hundred demands made of you in the same wood, which learns new rules as you go. Twenty are riddles, where the answer is the whole fight. Twenty are ordeals you survive rather than solve. The remaining sixty are field work: eight multi-stage relic expeditions, ten chapter bosses, and the tasks between them.
Seven of them are wagers
Scattered through the chapters are seven marked Death Wagers. Get one wrong and the chapter you are in starts again — the chapters behind it stay finished, but the ground you have covered since the last one is gone. They are flagged before you accept, so walking away is always allowed. Taking them anyway is the point.
Fighting is aimed rather than locked: you point where you want the sword to go and strike toward the cursor, with a light combo, a heavy swing, a dodge and a guard that becomes a parry if you time the press. Stamina runs out. The Ghost does not.
How to play King & the Ghost
Move with W A S D, sprint with Shift, jump with Space, and right-drag to move the camera.
Point at what you want to hit and left-click, or use J for a light combo and L for a heavy attack. Hold B to guard, tap it on the swing to parry, K to dodge.
Press E to speak to the Ghost and to pick things up. M opens the quest journal, R your field notes.
Finish a quest to move to the next of the hundred. Answer a Death Wager wrongly and the current chapter restarts — earlier chapters stay complete.
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King & the Ghost — frequently asked questions
Is King & the Ghost free?
Yes. It runs in the browser with no download and no sign-up. Your progress saves in the browser you play in.
How long is it?
100 quests across 10 chapters, including 10 bosses and eight multi-stage relic expeditions. They are sequential quests in one forest, not 100 separate maps.
What is a Death Wager?
One of seven marked quests where a wrong answer restarts the chapter you are in. Chapters you have already finished stay finished. Each one is flagged before you accept it, so you can always decline.
Do I have to solve riddles, or can I just fight?
Both. Twenty quests are riddles, twenty are survival ordeals, and the other sixty are field work — so neither the sword nor the answer will carry you the whole way.
Does it work on a phone?
Touch controls are included, but it is a WebGL 3D game built for a keyboard and mouse, and a desktop or laptop is the better experience. Treat phone play as a fallback.
Why does aiming matter?
The sword strikes toward your cursor rather than toward whatever you are nearest. It means you choose the target, and it means you can miss.
Does my progress follow me between devices?
No. This build saves to the browser on this site only. A save made elsewhere does not transfer here.
Tell us what to fix
Found a bug, or think something should play differently? This goes straight to the developer — no account, no email address required.