Crown & Command
A kingdom. An army. Your command. Read the battlefield, lead your battalions, and fight beside the soldiers who follow you.
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About Crown & Command
Crown & Command is a medieval battle game played in your browser, in 3D, with no download and no sign-up. You are the ruler of a small kingdom with an army of regiments and a castle to defend, facing another kingdom across six battlefields — open fields with wooded flanks and a contested watchtower, a river crossing, a mountain road. Every battle begins with an opening plan: the field is paused, your regiments stand at your castle, and you decide where they go before the first arrow flies.
Two things decide a battle. The first is the banners. Three stone circles stand across the field, and a regiment that holds one for seven uncontested seconds claims it for your kingdom. Banners earn royal supplies, and supplies pay for reinforcements, so the side that holds the ground can keep feeding the fight. The second is the castle. Banner points show who controls the field, but they do not win it: the enemy keep has to fall. Select your troops and press Attack castle to begin a siege — and keep defenders at home, because a castle with nobody in it falls fast, and a destroyed castle is immediate defeat.
The regiments each have a job. Guards form shieldwalls that shrug off arrows and move slowly. Pikes braced in place punish horses, camels and elephants that charge them. Bows and rangers belong behind the line with a clear lane to shoot, and forests soften their arrows. Lancers are the fast flanking strike, strong on the first charge and weak against pikes. Camel riders unsettle the enemy's horses. Elephants are slow and tough, break infantry and keeps, and die to pikes and arrows. Attacks from behind deal a third more damage and shake morale, and low morale sends a regiment back to the keep to recover. A selected regiment shows the tactical effects acting on it, so you can see why a fight is going the way it is.
What sets it apart is that you are on the field. Your queen and king are fighting commanders, not portraits. Choose either one, and the camera drops behind them: W A S D moves them, Space strikes, Q blocks, R rallies the troops around them, Tab switches between the commander's view and the tactical camera. Both royals restore the morale of nearby regiments, which makes them worth protecting — and worth risking at the right moment. If a royal falls, the army fights on and the castle returns them in time.
Castle reinforcements are the rhythm of the game. A standing castle returns one fallen regiment or royal every twenty seconds without spending supplies, and the countdown beside the minimap tells you when the next one arrives. An army that has been wiped out is not beaten while its castle stands, so a siege is never only about the walls: it is about stopping the enemy from rebuilding behind them.
The campaign runs twelve chapters, from a single banner to defend with a border company against apprentice opposition, up through larger army tiers and recruitment choices unlocked by victories. Losses never erase what you have unlocked. Skirmish puts you on any of the six battlefields against bots at once, and your kingdom colour and campaign are saved on this device.
How to play Crown & Command
Choose your kingdom colour and a battlefield, and enter. During the opening plan, press Select army, then Capture banner — or click a banner on the field — and press Begin battle. Your regiments march, fight and capture on their own; you steer them.
Click a regiment card, then click the ground or an enemy to order it. Shift-click adds more. Advance fights along the way, Hold stands, Withdraw pulls back, and the formation menu sets line, shieldwall, wedge or braced pikes. Keep bows behind guards and pikes, and send lancers and camels round the sides.
Take the saddle when it matters: pick Queen or King, press Tab for the commander's view, ride to the fight, strike with Space, block with Q, and rally with R when a regiment wavers. When you hold the banners and the enemy is thin, select your army and press Attack castle.
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Crown & Command rankings
Ranked by royal coins earned, battles won as trophies. Scores are reported by the browser that played the battle, like every board on this site — a bit of fun rather than a competitive ladder.
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Crown & Command — frequently asked questions
What is Crown & Command?
A free medieval battle game in 3D. You command an army of regiments — guards, pikes, bows, lancers, rangers, elephants and camel riders — on six battlefields, capture banners for supplies, and lay siege to the enemy castle. Your queen and king are on the field too, and you can take direct control of either one.
How do I win?
Destroy the enemy castles. Banners give you supplies and banner points, but points alone do not win — the enemy keep has to fall. Select troops and press Attack castle to begin a siege. If your own castle is destroyed you are defeated and no more reinforcements arrive.
How do banners work?
Keep troops inside a banner's stone circle for seven uncontested seconds to capture it. A contested banner cannot be captured. Owned banners earn royal supplies, which pay for reinforcements.
Can I fight myself?
Yes. Choose Queen or King (F switches). W A S D moves the royal relative to the camera, Space strikes nearby enemies, Q blocks, R rallies troops around you, and Tab switches to the commander's view. Both royals restore the morale of troops near them, so protect them.
What happens when my regiments fall?
A standing castle returns one fallen regiment or royal every 20 seconds, at no cost in supplies. The countdown to the next arrival is shown beside the minimap. An empty army is not a defeat while the castle still stands — but a destroyed castle stops all returns.
What beats what?
Braced pikes stop horses, camels and elephants. Shieldwalls resist arrows but move slowly. Archers belong behind the front line, and forests reduce arrow damage. Horses are fast flanking strikes, weak against pikes. Camels disrupt nearby enemy horses. Elephants are slow, tough attackers that break infantry and keeps but are vulnerable to pikes and arrows. Attacks from the rear deal 35% more damage and hurt morale.
How do I give orders?
Click a regiment card, then click the ground or an enemy. Shift-click cards to select several; Select army takes everyone. Advance engages enemies along the route, Hold stops pursuit, Withdraw pulls back. Capture banner sends the selection to the nearest unclaimed banner. During the opening plan the battle is paused: give your orders, then press Begin battle.
Is there a campaign?
Yes — a twelve-chapter campaign across six battlefields, with larger army tiers and recruitment choices unlocked by victories. Losses never erase your army. There is also a skirmish mode against bots. Campaign progress and your kingdom colour are saved on this device.
Does it work on a phone?
Yes. Touch gets an on-screen movement pad and Strike/Block buttons, and you can drag to pan and pinch to zoom. It is a 3D game, so a recent phone helps.
Tell us what to fix
Found a bug, or think something should play differently? This goes straight to the developer — no account, no email address required.