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Greed Mine

Bank your loot, or dig one depth deeper

Works on phones and tablets · Free · No download · No sign-up

Dig · Push · Cash out

One more level
won't hurt.

Every level down is worth more than the last, and every level down is another chance to lose the lot. The only real decision in the game is when to stop.

  • 01Go down
  • 02Weigh the odds
  • 03Cash out — or don't
Greed Mine in play01Push-your-luck descent02Bank it or dig on03One bad step ends it

About Greed Mine

Greed Mine is a push-your-luck game wearing a mining game's clothes. Each depth is a timed wave: rocks fall, gems drop, and you dodge one while collecting the other. Survive it and the game asks the only question it cares about — bank what you're carrying, or go one depth deeper where every gem is worth half again as much. Die at any point and everything unbanked is gone.

What makes the decision hard is that the danger scales as fast as the reward. Rocks fall sooner after their warning marker, bats start crossing the shaft from depth three, and by depth five the cave-ins arrive almost unannounced. Banked gold buys permanent upgrades — a helmet that absorbs a hit, a lamp that lengthens the warning, insurance that salvages part of a failed run — so a cautious early bank funds the run that eventually goes deep.

How to play Greed Mine

Move the miner by moving the mouse, tapping where you want to stand, or using the arrow keys. Each depth is a timed wave: rocks fall from the ceiling and gems drop alongside them, and your only job is to collect one while avoiding the other. Rocks give you a warning marker before they fall, and the miner lamp upgrade makes that warning longer.

Survive the wave and the game asks the only question it cares about: bank what you are carrying, or go one depth deeper where every gem is worth half again as much. Die at any point and everything unbanked is gone. Banked gold buys permanent upgrades, so a cautious early bank is what funds the run that eventually goes deep.

How to play Greed Mine

  1. From the home screen, press ⛏ Enter the mine for an open-ended run, or open 📜 Contracts to dig towards a specific goal.
  2. Watch the bar along the top during a wave. It shows your depth, the current gem multiplier, the loot you are carrying, your hearts and the seconds left. At normal speed the first depth lasts about fifteen seconds, and each one after it runs a second longer, up to a limit of 24.
  3. Steer the miner under falling gems. The large cyan ones are worth three times an ordinary gold gem.
  4. Step away from every warning marker before its rock drops, and from depth three keep an eye on the sides of the screen for bats flying in at head height.
  5. When the timer runs out you reach the "Depth survived!" screen. It tells you exactly what banking would pay and what the next multiplier would be. Press ⬇ GO DEEPER or 💰 CASH OUT.
  6. After a bank, visit 🛠 Gear & upgrades to spend your gold, then press ⛏ Dig again to start a fresh run from depth one.

Greed Mine tips and strategy

  • Chain your pickups. Each gem collected within about a second and a half of the previous one raises the combo, adding 18% to the next gem's value, up to a six-gem chain.
  • Expect the mine to aim at you. Roughly a third of all rocks are dropped close to where you are standing rather than at random. A miner who stays still is a miner who gets flattened.
  • A cracked helmet buys a moment. Every Helmet level adds one extra hit per run, and after a hit you are briefly immune, enough to get clear of a cluster before the next rock lands.
  • Bats get faster and come more often. From depth three they fly across low in the shaft, and both their speed and their frequency rise with every depth after that. The deeper you go, the more the edges of the screen deserve the same attention as the ceiling.
  • Flee rather than die, but only in emergencies. The 💰 bank & flee button still counts as a bank, so the 60% you keep goes towards gold contracts and badges. Dying with the same loot and no insurance gets you nothing.
  • Play on consecutive days. A daily streak adds 10% to gem value for each day in the streak, up to a 50% bonus, and the home screen shows how long your current streak is.
  • Buy the Gem magnet early. At 100 gold it is the cheapest upgrade in the shop, and pulling gems in from further away means less running into danger.

Contracts and progression

Contracts turn the bank-or-dig loop into a ladder of thirty goals spread across three chapters: Surface Seams, The Deep Veins and The Molten Core. Most ask you to bank a set amount of gold in a single run. Every third contract adds a condition that the gold must be banked from a minimum depth, so a cautious early cash-out will not count. Every fifth is a pure depth target, and that kind is completed even if the mine kills you on the way, because surviving the depth is all it asks.

Beating a target comfortably earns more stars. Banking one and a half times the gold earns two stars and double earns three, while depth contracts give extra stars for going two or four levels past the goal. Each contract unlocks the next one and pays a coin reward that grows as you climb.

The gear shop holds six upgrades: Helmet, Boots, Gem magnet, Miner lamp and Bigger cart each go to level three, and Insurance has two levels. Prices climb steeply: the third Miner lamp alone costs 1,100 gold.

About this game

Genre
Arcade Games
Released
21 August 2026
Developer
DevAI Games
Platforms
Desktop and mobile browsers
Price
Free — no sign-up
Last updated
27 August 2026

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Greed Mine — frequently asked questions

Should you bank or dig deeper in Greed Mine?

Early on, bank at depth four or five. The gear that banked gold buys — a helmet, a longer lamp warning, insurance — makes depth ten reachable far sooner than stubbornly pushing on an unequipped run does.

What happens to your loot when you die?

Everything you have not banked is lost. The insurance upgrade salvages 30% or 50% of it, and gold you banked on previous runs is always safe.

What is a close call bonus?

Standing just outside a falling rock's landing zone pays a small bonus scaled by your depth multiplier. Dodging narrowly earns more than fleeing across the shaft.

When do the bats appear?

From depth three onward. They cross the shaft horizontally and ignore the rock warning system entirely, so they are the main reason depth three feels harder than the jump from one to two.

How long does each depth last in Greed Mine?

About fifteen seconds at depth one, with every depth after that adding roughly a second, up to a maximum of 24 seconds. The countdown is shown in the bar at the top of the screen.

Does a depth contract still count if I die?

Yes. Depth contracts only ask you to reach a certain depth, so they are completed even on a run that ends in a cave-in. Gold contracts need the loot to be banked, so dying never completes those.

Is there a reward for playing every day?

Yes. Gems are worth 10% more for each day of your current streak, up to a 50% bonus. Miss a day and the streak starts again from one.

Tell us what to fix

Found a bug, or think something should play differently? This goes straight to the developer — no account, no email address required.