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Orbit Rush

One hundred corridors, one button, and a wall of dark behind you

Works on phones and tablets · Free · No download · No sign-up

About Orbit Rush

Orbit Rush has one control and no steering. You are a comet: you travel in a straight line, always, and the only thing you can do is hold. Holding hands you to the nearest star, which swings you round on its ring; letting go throws you off along the tangent you happened to be on at that instant. Everything else in the game — every corner taken, every gap threaded, every near miss — is a consequence of when you chose to let go.

That makes it a game about reading a line before you commit to it, and it gets its difficulty from the corridor rather than from cluttering the controls. The cave narrows. Dead stars drift in it as mines. And behind you, never stopping, is the dark: a wall that eats the corridor at a rate that climbs the further you get, so hesitating has a cost even when nothing in front of you is dangerous.

Not every star behaves the same, which is where the decisions live. A gold star is the ordinary kind and will start dragging you into its core after two laps. A blue star is cold — it will hold you for ever without ever pulling you in, but it will not heat your multiplier either, so it is a rest rather than a reward. A cyan pulsar throws you out faster than you arrived, which is free speed if you can handle what comes next. A red star is collapsing and begins pulling after a single lap. Six named zones introduce them one at a time, and each zone tells you on arrival what has changed.

Score comes from stardust, from collecting it without missing to build a combo, and from grazing — passing close enough to a wall or a mine to feel it without touching. Grazing pays and heats your multiplier faster than anything else in the game, which is a deliberate push towards the risk the whole design is about. A shield will absorb one hit and put you back in the middle of the corridor.

The campaign is a hundred corridors, each one a fixed cave with an exit gate at the end of it — reach the gate before the dark does. They run from Simple through Medium to Hard across ten chapters, and the difficulty is built from four separate dials rather than one: the corridor gets longer, the cave narrows, mines get denser, and new kinds of star arrive one at a time so each new rule is learnt on its own. Cold stars turn up around level thirteen, pulsars in the forties, collapsing stars past fifty. Every level is generated from its own number, which means level 47 is the same cave for every player and the same cave every time you retry it — stars come from the score you bank against that level's own par, so a long hard corridor is not worth less than a short easy one.

There are three ways to fly it. The ordinary run is endless. The daily corridor is one cave generated from the date, identical for every player in the world, with a single attempt a day. And Rivals puts everyone racing into that same cave at the same time on one shared clock — dying drops you back at its start with your total intact, so the score is how much you can bank before the clock stops rather than how far one attempt went. When a race is quiet, paced rivals fill the corridor so there is always something to chase; they are marked AI on the standings and step aside as real players arrive.

How to play Orbit Rush

Press Levels and start at the first corridor — the rest unlock as you clear them.

Hold — space, a mouse button, or a finger — to grab the nearest star, and release to sling off along the tangent. That is the only control.

Reach the exit gate at the end of the corridor before the dark wall behind you does.

Collect stardust and graze past walls and mines on the way; the score you bank decides whether you finish on one star, two or three.

Free flight is the endless version, the daily corridor is one cave everyone in the world gets, and Rivals races whoever else is flying.

About this game

Genre
Arcade Games
Released
01 September 2026
Developer
DevAI Games
Platforms
Desktop and mobile browsers
Price
Free — no sign-up
Last updated
27 August 2026

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Orbit Rush rankings

Ranked by career points — every run you have ever flown added together, from score and distance. Today resets at midnight IST, the week resets on Monday.

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Orbit Rush — frequently asked questions

Is Orbit Rush free?

Yes. It runs in the browser with no download and no sign-up. Your best score, distance, badges and daily result save in the browser you play in.

How many levels does Orbit Rush have?

One hundred, in ten chapters. Levels 1–30 are Simple, 31–65 Medium and 66–100 Hard. Each has three stars, awarded on the score you bank against that level's own target, so all 300 are reachable on any level rather than only the late ones.

How do you steer in Orbit Rush?

You do not. The comet always travels in a straight line. Holding captures you into an orbit around the nearest star and releasing sends you off along the tangent, so every turn you make is really a decision about when to let go.

What do the different star colours mean?

Gold is the ordinary star and starts pulling you into its core after two laps. Blue is cold: it never pulls you in, but it does not heat your multiplier. Cyan is a pulsar and throws you out faster than you came in. Red is collapsing and starts pulling after a single lap.

What is grazing?

Passing close to a cave wall or a mine without touching it. It pays points and heats your multiplier faster than an orbit does, which is the game's way of paying you for flying near the things that will end your run.

Can you play Orbit Rush with other people?

Yes. Rivals mode puts everyone racing into the identical cave at the same time on one shared clock, with a scoreboard that updates while you fly. Dying puts you back at the start of the same corridor with your total intact, so the winner is whoever banks the most before the clock stops. When a race is quiet it is filled out with paced rivals, which are marked AI on the standings so you always know who is a person.

What is the daily corridor?

One cave generated from today's date, the same for every player in the world, with a single attempt. A new corridor arrives at midnight.

Can you play Orbit Rush on a phone?

Yes. Touch anywhere on the corridor to grab a star and lift your finger to let go — it is the same single control on every device.

Are the other racers real people?

Some are, some are not, and the game tells you which. A seat filled by the game rather than a person is marked AI on the standings, and every real player who joins takes one of those places. The rankings on the front screen are real scores only — nothing on them is generated.

Is every level the same for everyone?

Yes. Each corridor is generated from its level number, so level 47 is the identical cave on every device, and identical every time you replay it. That is what makes the star targets mean the same thing for everybody.

Tell us what to fix

Found a bug, or think something should play differently? This goes straight to the developer — no account, no email address required.